When you play this card, immediately take a sowing action. Officially, they were Basic (E), Interactive (I), Complex (K), but they can be thought of as Beginner (E), Intermediate (I), and Advanced (K). You do not participate in the work phase (phase 3) in round 14, but you still can profit from the start-of-round phase (phase 1). The stable may be built inside or outside the fenced area. If you take fences back from your farm, you don't get your wood back. Sometimes more isnt better. You cannot use the Scythe twice on the same field in the same sowing action. Renovating your wooden hut to a clay hut costs you only 1 clay and 1 reeds. The Vineyard is not considered to be adjacent to any farmyard space or other card, regardless of its location, and does not benefit from the. You can use the animal action space with your first or second family member. At the moment, Agricola is not available for download on computer. You can immediately turn over up to 2 forest tiles to show the moor side, as long as there is nothing except the forest tile on those spaces. Includes 48 Occupations. [. The farmers are represented by farmer meeples instead of large discs. It still counts as a played occupation, e.g. This feature is only for US prices currently. You do not receive grain for the current round, or any of the earlier rounds. When you sow, you can plant wood on this card. If another player knocks the fence over, you can re-place it. Shop Agricola (Revised Edition) at Miniature Market. The number of bonus points you get is equal to the number of scoring categories for which you would otherwise have scored negative points. You may keep up to 2 cattle on each unused space on your farmyard, to a maximum of 4 cattle. Includes 48 Minors and 48 Occupations. You can purchase Agricola: Revised Edition for PC via Steam for $9.99 or for Android or iOS for $4.99. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. Whenever you renovate your home, you may at the same time build 1 room. At the end of the game, you receive 6 bonus points if this is the only occupation you have played. The Chapel is an additional action space. The resources come from the general supply, and are not part of your personal supply until you buy them. Whenever you use a person's action to take reed and stone at the same time, you also receive your choice of 1 clay or 1 grain. The Unocial Agricola Compendium Version 7.1 (2010-01-03) This is a complete list of minor improvements and occupations in the game Agricola. Picture . But then there was the the Belgium Deck which contained the two separate codes: (FL) for the Flanders sub-deck and (WA) for the Willonia sub-deck. Whenever another player uses the "Fishing" action space, you receive 1 reed and 1 food from the general supply. However, you may not use the Hedge Keeper for the first fence you build in a turn. (Optional) 256 Questions. Whenever another player builds a room or renovates, you may immediately perform this action yourself (without placing a family member). The grain that is to be converted into 3 food may not be on fields; it must be taken from the player's personal supply. They do not count for. Speaking of boards, the boards and tokens are as sturdy as ever. So, have any of these things improved in the new Revised Edition of Agricola? email: store@foldedspace.net. You immediately receive as much food as you would receive from one of your baking improvements if you baked 1 grain into bread. The deciding factor is the number of fenced spaces in the farmyard. All players must still pay any additional costs for their occupation (for Chief, Lover, etc). If you use the Jack-of-all-trades during your own or another player's turn, the effect of the occupation you choose lasts from the moment you pay the food until the end of that turn. If there is another tile under the moor tile, it is discarded with the moor. Download Free PDF View PDF. The fenced space must be adjacent to your pastures. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 reed. Each player can use this action space during this round. Whenever you bake 1 or more grain into bread, you may pay 1 additional. The Meat Seller may not be used after upgrading an oven to a. Once during the game, when you use either the "Plough 1 Field" or the "Plough Field and Sow" action space, you can plough 2 fields instead of 1. You can bake bread immediately when you play this card. You may place 1 fence on each of any number of your unused farmyard spaces. During the breeding phase of harvest, if you have 2 or more grain in your personal supply, you receive 1 grain from the general supply. In total, you receive 3 points instead of 2 per room. At the end of the game, you receive 1 bonus point if you have at least 7 grain. When you sow by taking grain or vegetables from the general supply and putting them on your fields, this does not count as receiving resources, and does not activate the Pieceworker. This expansion adds them. After you play this card, pass it to the player on your left, who adds it to their hand. When you play this card, you receive 2 building resources of your choice. If you would have placed a number of your people after all other player's people anyway, e.g. Whenever you have sheep during the field phase of a harvest, you receive 1 food for each third sheep. Includes 60 Minors and 60 Occupations. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 wood. So, have fun and mix away and leave your findings as a comment. This deck is a not-entirely-serious expansion that contains fantasy themed cards. You can hold up to 2 additional sheep in each of the pastures where you keep sheep. You do not need to pay any wood for the stable. The food has to be paid before using the action space; if a player has no food to pay before taking the grain, he cannot use the action space. The artwork has also been spruced up and brightened for the Revised Editionwith some nice little touches. Shipping Varies (Free shipping Over $99.00), $7.99 shipping (Free shipping Over $90.00), Shipping Varies (Free shipping Over $149.00), Shipping Varies (Free shipping Over $25.00), Shipping Varies (Free shipping Over $150.00), Shipping Varies (Free shipping Over $215.00), Shipping Varies (Free shipping Over $200.00), Shipping Varies (Free shipping Over $100.00), $5.99 shipping (Free shipping Over $99.00), $5.00 shipping (Free shipping Over $75.00), $5.90 shipping (Free shipping Over $59.00), Shipping Varies (Free shipping Over $59.00), Shipping Varies (Free shipping Over $250.00), Shipping Varies (Free shipping Over $20.00), Shipping Varies (Free shipping Over $60.00). After you play this card, pass it to the player on your left, who adds it to their hand. For example, in a 5-player game, you receive 4 bonus points if you have 1 of each animal. You may immediately sow each vegetable that you receive outside the harvest phase and would otherwise place in your supply. Is not activated when you don't use an action space to play an occupation (e.g. Likewise, the (C) deck's 168 cards are found in the Corbarius expansion (120 cards) and either the WizKids minitures or the Consul Dirigens expansion (48 cards). Note the bonus points on the scoring sheet. At the end of the game, you get 2 bonus points if your home contains 5 rooms, or 4 bonus points if you have 6 or more rooms. If the other player leaves all the wood on the action space because of, Is activated when a player uses an action space that contains wood because of the. Improvements and occupations that are activated by choosing an action are activated at this time; improvements and occupations activated by the receipt of goods are activated when the family members return home. You can use an action space containing your own or another player's person. You may then in a later sowing action sow more wood here. Whenever you use the "Day Labourer" action space, you receive an additional 3 stone. You put extra grain on grain fields, and extra vegetables on vegetable fields. You can play this card even if you do not have a family member token left in your supply, but you don't get an extra person. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). At the start of each harvest, shuffle all the start cards and draw 1. The stables are the same. If you use an action on this action space, you can also build fences as an additional action. by using the. This still counts as taking wood, and activates e.g. Activates all your cards that can be used during the field and breeding phases of a harvest. Privacy Policy. A harvest counts as part of the preceding round. When counting forests, e.g. Europe is recovering from some hard times. Whenever another player sows one or more fields, you receive 1 grain in a 3-player game or 1 food in a 4 or 5 player game. When you play this card, place 4 sheep cubes, 3 wild boar cubes and 2 cattle cubes in a container. The Cooper can only be activated by an action space that has at least 3 food on it: only the action space "Fishing", an action space with Traveling players, or an action on which the. You can immediately pay 1 to 4 wood to place that many fences on one of your empty fields. At any time, you can renovate your clay hut to a stone house without using a Renovation action space. Whenever you use a person to take a Plough fields action, you can buy 1 horse for 1 food immediately afterwards. It counts as a field towards prerequisites of minor improvements. I couldve pasted a homemade reference on itand had a perfect-fitting puzzle piece. The wood is treated the same as sown grain and is harvested during the field phase. Whenever you use the "Fishing" action space, you receive 1 additional food. If a new room costs only 1 clay, e.g. If you have 4 or more people, you may use the Lasso more than once in the same round. Is built with either 2 wood & 2 reeds or 2 clay & 2 reeds. you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game. [, Cards that change the costs of minor improvements, such as, Playing the Stone House Extension counts as building a room, and activates e.g. At the end of each round, you can tithe up to 1 fuel to earn 1 bonus point. At the end of the game, you receive 3 bonus points if you have at least 5 plowed fields, 8 grain and 4 vegetables. Enable / Disable all experimental features; Replacement of CELEX identifiers by short titles - experimental feature. Whenever you convert vegetables to food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. When you play this card, you receive 3 food. because of the, The cards with action spaces on the leftmost game board should be placed randomly at the start of the game. Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. After the breeding phase of the last harvest, the game ends immediately; you can not convert the animals received in the last harvest to food at all. You may immediately convert the animals that you receive into food with an appropriate improvement, without having to make room for them in your farmyard. Theme of this deck is France. You receive it when you sow in the fields. You receive 2 bonus points for any one type of animal missing from your farm at the end of the game. You still need to feed newborns with 1 food. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. All future family growth is carried out as normal. You receive the benefits of the Ski Instructor until your next family growth. You can only get food or fuel for buildings that you own. because of the, Is activated even if you leave all the wood on the action space because of. After that, play starts with the starting player as usual. [. If you convert several vegetables to food at the same time, you receive 1 food for each vegetable. (PREORDER) Increase Quantity of Agricola: Storage Box (PREORDER) Adding to cart The item has been added. There are 2 Sowing action spaces. Taking the family growth action twice activates the. If you create a pasture by placing a new room, this does not count as building fences, e.g. If you already have a stone house when you play this card, place the food immediately. At the end of the game, you can pay 1 food each for any number of unused farmyard spaces. Whenever you receive wood, clay, reed, stone or grain on an action space, you can buy one more of the same good for 1 food. SKU: LKGLOG0165. When you play more than one occupation in one action, you can bake bread more than once too. (Note to self: words = Occupation, no words = Improvement.). The Tavern is an additional action space. The result was some pretty powerful combinations in everyones hands. When the card is played, put a room tile on the round 11 action space as a reminder. Add 4 and 7 to the number of the current round and place 1 vegetable on each corresponding round space. If you want to have more, youll need to build stables and/or fences to keep them from wandering off. 24 . Don't forget to stock food for the winter coming every round or you will have to beg!You can also choose specialities and improvement to take the advantage from the other farmers! At the start of each round, you may place 1 wood on this card if you have zero wood in your supply. Place 1 sheep on each of the next 3 round spaces. Pile (from bottom to top) 1 vegetable, reed, clay, wood, vegetable, stone, grain, reed on this card. Whenever you extend your home, you receive 2 food for each new room. You may not use the food from the baking to pay for the occupation. Immediately turn 1 of your occupations before you face down. Is not activated if anybody uses the "Sow and Bake Bread" action space, but does not bake. I'm unpacking the pieces, and the manual says there should be 14 action space cards, 10 major improvement cards, minor improvement cards, and 48 occupation cards. If the number on the card is equal to or less than the amount of clay you have in your supply, the 2 food that you paid are returned to you with interest: you receive 6 food but must pass this improvement to the player on your left, who adds it to their hand. To receive the 4 food for the harvested vegetable, you have to convert the vegetable to food immediately after harvesting. The effect of the Manure is optional, but if you harvest, you must harvest all of your fields. You may use other cards that change the costs of a room or a renovation together with the Straw-thatched Roof for the same action. Find many great new & used options and get the best deals for Agricola Board Game REVISED EDITION Expansion MINIATURES + 20 CARDS at the best online prices at eBay! You can use any Renovate, Build room(s) or Major Improvement action space, even if another player has already placed a person on it. If you fence 2 large pastures in one action, you receive 4 sheep. At the end of the game, you receive 1 bonus point for each other player in the game, as long as you have at least 1 animal of each of the 4 types. If a field contains 2 stacks because of the. If you also receive other building resources, this costs you 1 food. If you choose not to place the tile in your farmyard, the tile is returned to the general supply. When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. This meant that out-of-the-box Revised Agricola had a very similar feel to its predecessor. The person that takes the family growth action counts only once for the, You can use this card to pay less food for the occupant of the. In the final harvest, you can convert any number of pairs of 1 fuel and 1 grain from your supply to 1 bonus point per pair. Place it beside your farmyard. So herearemy thoughts on how they compare. When building a room, you may choose to use 1 reeds and 1 clay instead of the 2 reeds required. At any time, you can pay 3 food to take a family growth action without placing one of your people. You do not have to pay anything if you use the action space yourself. You can convert clay into food at any time. An empty, harvested field does not count as a grain field. Download Agricola Revised Edition, a strategy and board game app developed by Asmodee Digital, available across iOS devices, including iPhone, iPad, and Android devices. Optional; can only be used once per turn. Agricola Board Game Revised Edition New not an easy period for a farmer 17th, Agricola (2018 Revised Edition) (SW (MINT/New) condition), Mayfair Games Agricola Wooden Board Games, Players: 1-4, Ages: 12 years+, Agricola - Revised Edition (Lookout Games), Agricola Game New Revised Edition, Bonus 3 Gold Metallic Cloth Drawstring Storage Pouches, Bundled Items, Agricola 2018 Revised Edition (MINT/New condition), Agricola (2016 Revised Edition) (VG+/NM condition), Agricola (2016 Revised Edition) (Fair/EX condition), Agricola (2016 Revised Edition) (EX condition), Agricola (2016 Revised Edition) (NM condition). You may buy only 1 wood each turn, but you can use this card multiple times per round. Whenever you use a minor improvement or minor or major improvement action, you can pay 1 food to use the action a second time. The grain that you pay to play this card may not come from a field. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. Agricola (Revised Edition) is an animals game for 1 to 4 players. Food that you receive at the start of a round can be used to pay for the fences immediately. Whenever you grow your family, you may pay 1 stone for 1 bonus point. The Stone Crane gives a discount on all of those rooms. When you acquire the Basketmaker's Workshop or play the Basketmaker, you receive 3 reed. The first three check out, but I have 57 occupation cards, and I don't see any duplicates. The wine cellar does not count as a stable. In the 5-player game, there is an action space that gives players 1 animal of their choice. The "1 Cattle" action space is added in round 10 or 11. The Revised Agricola has two main types of expansion decks: the WizKids expansions and general deck expansions. It can be your own video or a video by someone else. You can convert your animals into food at any time. You may place 1 food on this card for each remaining harvest, to ensure that you do not forget to take the food. Each time you build at least 1 fence after that, you receive 1 cattle. Mixing in the France Deck (FR) with the Revised Edition's (A) and (B) Decks would work fine. If you have 5/6/7/8/9/10 empty farmyard spaces, you receive the first 1/2/3/4/5/6 goods from the following list (in order): 1 reed, 1 grain, 1 cattle, 1 stone, 1 vegetable, 1 horse. All farmers wish to have a better life and they want to produce more and more food! Is not activated when you use the "Sheep, Wild Boar, or Cattle" action space in the 5-player game. You must swap them al at the same time, and you can only take the new animals if you have room for all of them on your farm. If you pay 1 fuel, you receive 1 more additional wood. Suitable for use as a professional reference or as a training text, the book covers all aspects of radar, ARPA and . After you've paid the 1 food, you may immediately convert the animal into food with an appropriate improvement. These cards are also included in the Consul Dirigens deck. The person from the Coffee House is placed before using the, The Coffee House counts as played improvement, e.g. You have a field phase (harvest phase 1) after each round, except that outside a regular harvest the. Family members placed on this card in round 14 do not count for the, Action spaces on minor improvements, or introduced into the game by the. If another player has the Robber, Animal Farm does not count as a person left to place, unless you already took the guest token. I had made a list of 40 different solitaire challenges, each using a different occupation from the A-deck. For each wild boar that you convert into food, you can place up to 2 wood from your personal supply on this card. From now on, you have only 14 fences available for building. If you are the first person to take reed in a round, you do not get any advantage from the Reed Buyer. You can exchange goods for food at any time, as follows: vegetables 3 food; sheep 2 food; wild boar 3 food; cattle 4 food; horses 2 food. If you have at least 6 reed, you receive 1 reed. If they weren't, shuffle them when Astronomer is played. Whenever you use the "Cut Peat" special action, you can also convert 1 grain to 4 food. When you sow by taking vegetables from the general supply and putting them on your fields, this does not count as receiving vegetables, and does not activate the Market Woman. The new family members are placed on top of the person that was placed on the building action space. because of the. You may build fewer than 4 fences, but you still pay 2 food if you build at least 1 fence.
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