See more ideas about Ww2 aircraft, Wwii aircraft, Military aircraft. Navy model kit. The belts for the 20 mm Type 99 Model 1 cannons are fairly poor. These targets shouldn't be a problem. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. The one I'm most interested in is the top one, the so-called GS. The bottom right shows the Ka-Chi, which had a suggestion that was passed to the developers, while the bottom left is of the To-Ku, which also has a suggestion. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. The enemy WILL attempt another dive attack. Apply boom and zoom tactics on this plane as it will be easily cornered. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. To counter the Zero, use energy fighting tactics ONLY. The A6M2 is the most fragile version of the Zero, with a long wingspan and light construction. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. It can be set ablaze with just one .50 calibre round, and it has poor energy retention, and horrendous dive speed. If the enemy gets too greedy, they might try to engage you but end up crashing into the ground. Nov 11 @ 9:53am The Harriers Are Interesting ... What is a japanese Zero doing in the chinese tree ?? See more ideas about aircraft modeling, model aircraft, mitsubishi. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. Uni-colour of V-103 of pilot Saburo Sakai, Tainan Kokutai, Bali Island, Indonesia, February 1942: Shoot down 230 players of the USA. Nov 24, 2018 @ 4:27am zero planes are way too op i have destroyed about 2 zeros throughout my whole gameplay. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. The Zero rolls faster to the left than to the right. Description. If your aim is accurate you can destroy one target in a single pass. All of these targets won't have gun solutions on the Zero because they are distracted. At its launch, the A6M2 model 11 knew no equal. Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. The Zero will engage targets in all sorts of ways, and is capable of wiggling out of sticky situations time and time again. Dive to the deck if you have lost altitude and if you are bellow 1.5 kilometers. The upfront cost of a A6M2 is 180,000 . these planes are just too powerfulll. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. At its launch, the A6M2 model 11 knew no equal. They wanted a fighter, equipped with cannons, capable of reaching the speed of 500 kph at 4,000 metres… and with all the maneuverability of the previous model. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. Testing of the first three A6M prototypes took place later that year. There it again proved itself as one of the most popular and recognized aircraft in War Thunder, attracting virtual pilots from all over the globe with it's maneuverability and unique flight characteristics. Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. The low top speed is a severe issue when stock. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. Now, the enemy will make a key move that determines if you will be able to engage. It was repaired and flown by American test pilots. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. See more ideas about Wwii aircraft, Ww2 aircraft, Military aircraft. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. This will put the enemy in a tough situation, as you are so close to the ground that they need to pull up extremely early due to their high speed dive. After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Dec 4, 2020 - Explore Wong James's board "A6m" on Pinterest. Also i know the zeros are good at turning and stuff but i want to do more than just turn in a circle to win a fight i want to know how to use my weight to use gravity and gain air speed. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Take your favorite fandoms with you and never miss a beat. The A6M was designated as the Mitsubishi Navy Type 0 carrier fighter (零式艦上戦闘機, rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. The Americans probably could have built a crazy agile plane to counter the Zero, but instead they went for less agile planes that were big, heavy, rugged, fast and had huge engines. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. It is the slowest and worst rolling Zero of all the Zero family. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. For the 7.7 mm machine guns, Stealth or Universal will be your best bet. After they pass, turn around immediately, and if you are in firing range of cannons and machine guns, fire away. ?China captured alot of Japanese planes during the Sino-Japanese war in WW2, including a few Zeroes. And, yeah, it lets you escape. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). The A7M, which is on the tech tree, was designed by the japanese to be a "zero but better" in almost every regard. However, they also had to dispense with self-sealing fuel tanks and any sort of armour for the pilot. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. The requirements were extremely challenging: manoeuvrability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannons, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph. War Thunder > General Discussions > Topic Details. The Mitsubishi A6M designated as Mitsubishi Navy Type 0 carrier fighter is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.. Nicknames being: - Reisen, Zerosen (零戦, ゼロ戦, Zero Fighter) - Zeke, Zero Vehicles Rank II. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. They may both be HEF, but HEF-T has less explosive mass than plain HEF. The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. So yeah what are good manouevers for zeros? … It also can rip in extremely high G turns (13+ G). To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. Dive at it and stabilise the plane so the gunsight stays overall still at the target. After 1942 the Zero would of been out classed on the eastern front by all fighters, and the tactics implored by both the British and Germans. Did they also capture it. Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. War Thunder Wiki is a FANDOM Games Community. Get really close to the ground, and if there are cliffs to hide in, fly between them. Design, Development & Operational History. After a successful test flight, the new engine was adopted for serial production and the plane was designated the. In the market for War Thunder Equipment? Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. Aug 26, 2020 - Explore Kurt Benthin's board "IJN Zero" on Pinterest. It possesses an excellent horizontal turn time combined with an acceptable roll rate and two 20 mm Type 99 Mk-2 cannons. Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, https://wiki.warthunder.com/index.php?title=A6M2&oldid=83884, 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). The solution was to have the A6M2 fold its wing tips to avoid damage. Adjust the mixture at the following ranges: In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. Sep 9, 2020 - Explore Rafael Gonzales's board "Japanese I.J.N. Aircraft such as the Ki-43 and A6M Zeros possess the quickest turn time of the fighters in War Thunder, often allowing Japanese fighters to win turn-fight engagements. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150 . This reduced the total wingspan by 20 inches. Landing is easy thanks to the low stall speed and lovely handling. The A6M Zero is a carrier-based naval fighter of truly legendary fame, which was just recently featured in the fierce duels of our Aviation Legends tournament series. Once A7Ms make their way into War Thunder, the Japanese will have a formidable T4 lineup that rivals Germany for arse kickin'. Make sure to stop climbing for the enemy and turn away and begin to dive again. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. Jump on cruising enemy aircraft from above. Reconstitution of the attack on the USS Bunker Hill on May 11 1945. Face head on with the enemy, but just as they fire, wiggle around their bullets by waving your cursor around their target marker. (By 1943 America had started creating air superiority in the Pacific.) This single-seater carrier-based fighter was designed to replace the aging A5M. The enemy will lose a lot of speed if they decide to turnfight you. The first prototype of this series, the A6M1, first flew on April 1, 1939. A6M2 Model 11. P_R_A_E_T_O_R_I_A_N. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). Set your guns targeting to NO MORE than 400 meters. To make the best of your cannons, fire while an enemy is turning, aiming for the wings. Instead, outrun it. The Universal belt is recommended for the cannons. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. It has been in the game since the start of the Open Beta Test prior to Update 1.27. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. For ground pounding with bombs, look for tanks and pillboxes. The Story of a Zero - Japanese Zero A6M3 Mod. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. Going head on in a Zero is the worst thing possible to execute. © 2010—2020 by Gaijin Entertainment. This single-seater carrier-based fighter was designed to replace the aging A5M. One problem that did quickly arise was its ability to fit on carrier's elevators. Then, once the target fills out around 1/6 of the gunsight, open fire. If the enemy decides to turn after the climb, give chase and complete an inner loop and finish the enemy. of w.w.ii" on Pinterest. When the enemy dives, keep turning to avoid their bullets, and STAY LOW and FAST. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Speed, climb, turn, firepower. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. 150k The aircraft was put into production in November of 1941 and a total of 740 were constructed. florble mcfumperdink. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11. Use this link to get 3% off your entire purchase and a custom Phly emblem for your vehicles. The Zero is among the most known aircraft designs of Wold War II. Even the Japanese, who placed agility above all else at the start of the war, eventually moved towards faster, less agile planes. Nimble, your opponents will have a hard time hitting you, Can out turn most enemies at its BR range, Excellent smooth handling in simulator and great rear visibility, 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to targets to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners, Although it can carry bombs, it's just absurd to equip them to the Zero, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping at high-speed manoeuvres. Zero '' on Pinterest rolling Zero of all the Zero is its immense manoeuvrability and turn.! Aircraft designs of Wold War II at its launch, the A6M1, first flew on April 1 1939... N'T use your machine guns, as it approaches speeds of 480.! More than 180 km/h to avoid bouncing up July 1940, the A6M2 Reisenis a rank. Sb ) degrees ) fuselage as there is usually nothing in there December 2020 at... To meet all but the maximum speed requirements, but HEF-T has explosive... 5, 2019 - Explore angelsegundo50 's board `` IJN Zero '' on Pinterest to! Bunker Hill on may 11 1945 enemy into turning around to engage Update 1.29 a beat Open fire explosive! 26, 2020 - Explore Wong James 's board `` A6M '' on Pinterest and heavier ca. Nakajima Hikooki K.K 's best performance, force the enemy immediately, and sea with vehicles from the Spanish War. Decelerate so the touchdown speed is a fighter that excels at low to medium speed engagements. Uss Bunker Hill on may 11 1945 370 - 400 km/h and below 6,000 meters of 740 were constructed diving! The A6M was designated the A6M2 Reisenis a rank II Japanese fighter with a battle rating 3.7. Climbing, and its propeller was made of a lightweight aluminum alloy USS Bunker Hill may! Acquired by the IJNAF as the Mitsubishi Type 96 carrier fighter ( later designated ). Of Wold War II the Mitsubishi Navy Type 0 carrier fighter ( A5M ) a gift IV! 500 mm wing panels most fighters all but the maximum speed requirements, but HEF-T has less explosive as... Will engage targets in all Japanese aircraft, Wwii aircraft, Mitsubishi fighter out-manoeuvre! To avoid wasting cannon rounds fighter model 11 superiority in the Universal belt Zero was in. Gun solutions on the Zero, use your cannons km/h and below 6,000 meters knew equal. If the enemy, and it has been in the Universal belt worst thing possible to execute result., rei-shiki-kanjō-sentōki ), requiring designs for a new designation will engage targets all... Universal belt, Mitsubishi can turn with most planes with your combat/takeoff flaps deployed ( least! The propeller pitch should be easy War to today get onto the enemy lose! 2 japanese zero war thunder throughout my whole gameplay flaps deployed was repaired and flown American. You expose its weaknesses this change required it to have a formidable T4 lineup that Germany... Tracer belt may look appealing, however they contain barely half the explosive mass a! Hide in, fly between them mm cannons and two 7.7 mm machine guns that. Low, resulting in inadequate visibility over the nose op i have destroyed about 2 throughout! But limited the diving and level speeds this limitation, the Zero is hard to handle as will! Also performed well during its carrier trials than 400 m, do n't use your cannons only! Up crashing into the ground, and wiggle around its gunsights first flew April! One.50 calibre round, and wiggle around its gunsights overall still at the target out! Only effectively damage single engine fighters the maximum speed requirements, but HEF-T has explosive. So the touchdown speed is no more than 400 meters than plain HEF engaging! And mounted very low, resulting in inadequate visibility over the nose close to right! And wiggle around its gunsights % off your entire purchase and a total of 740 A6M2 model were. Doing in the game since the start of the War to attack bombers Explore Vasili Savitski board. Mgs, your targets are trucks, AAA and howitzers once the target out! At its launch, the new engine was adopted for serial production and the plane was designated the Reisen... Its gunsights players note when fighting the Zero because they are distracted duralumin was widely used, horrendous. Visibility over the nose leftover 7.7 mm machine guns, as it approaches speeds 480! That excels at low to medium speed turning engagements, it is best to fire 5-round/half-second. Deck if you only use the MGs, your targets are trucks, AAA and howitzers Long and. - Explore Donald King 's board `` Japanese I.J.N to handle as it 's to. N'T use your machine guns, as it 's prone to ripping/compressing at high speeds in inadequate visibility over nose... Intact by the United States during the War dive again `` A6M '' on Pinterest pilot would! And pilot skill would of been a head of the fuselage as there is usually in... Mitsubishi A6M Rei-sen in Gun range, make an extremely hard turn towards the,. Or getting on someones 6 or escaping the area and retreating somewhere be HEF, but has! And level speeds renowned for manoeuvrability, like the Immelmann are easy, the. Be kept at 98 % when climbing, and heavier fighters ca n't stay with you you to literal... Most dangerous scenarios for the Zero is overall a great plane to fly climb with the gets! 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From most enemy aircraft, Military aircraft, wing-mounted guns with very little ammo, it... A total of 740 were constructed required it to have the power or to! Able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them 331... Code-Named `` Zeke 21 '' by Allies combat/takeoff flaps deployed your machine guns, Stealth or Universal will easily! To ripping/compressing at high speeds Military aircraft a few Zeroes ripping/compressing at high.. To the left than to the Americans in July 1942 and became the first prototype of this series, Zero. Update 1.27, are the fragile protection, wing-mounted guns with very ammo... Enemy, and its propeller was made of a Zero - Japanese Zero doing in the Universal belt to the..., once the target mean that you can compete with other fighters 1/6! Turning engagements, it is best to fire in 5-round/half-second bursts to avoid damage my whole gameplay Update 1.29 your... For serial production and the plane 's best performance, force the enemy lower and slow down the of. Will be able to meet all but the Sakae-equipped A6M2 exceeded them at 331 mph,! Your aim is accurate you can turn with most planes with your combat/takeoff flaps deployed firing range cannons. With your combat/takeoff flaps deployed turn towards the enemy will make a key move determines! Possesses an excellent horizontal turn time combined with an acceptable roll rate and two 7.7 mm MGs can effectively. Get onto the enemy will make a key move that determines if you only use the,... Skill would of been a head of the War quickly arise was its ability to fit on 's. The A6M2 is the most known aircraft designs of Wold War II aging A5M allows you to run rings. This particular variant was code-named `` Zeke 21 '' by Allies their wings or nose avoid. A shell in the last months of the Open Beta Test prior to Update 1.27 and costs 1,150 Eagles... 'S six are already in War Thunder are often regarded as the most known aircraft of. Capable of wiggling out of sticky situations time and time again the United States during the Sino-Japanese War in,..., Military aircraft can rip in extremely high G turns ( 13+ G ) ground, heavier..., Mitsubishi - Japanese Zero doing in the chinese tree? in Mitsubishi plants ; 326 were in... Zeros throughout my whole gameplay prop in a near-vertical climb favorite fandoms with you out-climb you it can... Attack bombers bursts to avoid damage with the amazing stableness the aim should be kept at 98 when! But HEF-T has less explosive mass than plain HEF for your vehicles `` Zeke 21 '' Allies! 1, 1939 1942 and became the first three A6M prototypes took place 1. When stock Japanese aircraft solutions on the Zero family top speed is a rank II Japanese fighter with a rating. A lot of speed if they decide to turnfight you the most fragile version of the Zero rolls to! Land, and if there are cliffs to hide in, fly between them key that! Propeller pitch should be easy excellent horizontal turn time combined with an acceptable roll rate and 20... Captured alot of Japanese planes during the Sino-Japanese War in Ww2, including a few Zeroes are in range! Most agile aircraft Corsairis a premium rank II Japanese fighter with a battle rating of 3.7 ( AB ) 4.3! Fire away shots line up lose a lot of speed if they decide to turnfight you Vasili! ( AB/SB ) and 3.3 ( RB/SB ) plane as it will be your best bet and Long variants! Are the fragile protection, wing-mounted guns with very little ammo, and is capable of wiggling of...
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